With XP/VX, you'll get game-crashing problems if there is a version discrepancy between the save files and the game's RGSS code, something that's hard to avoid with a game structured like The Way where you can carry saves over. Personally, I wouldn't bother and just connect the episodes outside the save file like Legion Saga did. Oct 31, 2018 The idea: - After the XY event ends in RPG Maker, call Save Scene and overwrite a save file but only. How to clear browsing history in firefox. New posts Trending Bookmarks. New posts Latest activity New Thread Ratings. Latest Updates. Others RPG MAKER XP - Save file problem. Thread starter kR1pt0n1t3; Start date Oct 31, 2018; kR1pt0n1t3.
Fleetwood mac rumours album download zip. Album Artist: Fleetwood Mac Album Name: Rumours Genre: Pop Rock Release Date: 1976 ArtWork: included Size.zip: 2.96 gb Tracklist: 01. Second Hand News 02:47 02. Dreams 04:19 03. Never Going Back Again 02:05 04. Dont Stop 03:14 05. Go Your Own Way 03:43 06. Silver Springs 04:34 07. The Chain 04:29 08. You Make Loving Fun 03:34 09. Oct 08, 2015 Prior to this LP, Fleetwood Mac were moderately successful, but here they turned into a full-fledged phenomenon, with Rumours becoming the biggest-selling pop album to date. While its chart success was historic, much of the legend surrounding the record is born from the group’s internal turmoil. Rumours is the eleventh studio album by British-American rock band Fleetwood Mac. Largely recorded in California during 1976, it was produced by the band with Ken Caillat and Richard Dashut and was released on 4 February 1977 by Warner Bros.
How to start a different game while keeping progression
- 03/28/2012 08:18 PM
- 7913 views
Rpg Maker
![How To Edit Rpg Maker Xp Save Files How To Edit Rpg Maker Xp Save Files](https://steamcdn-a.akamaihd.net/steam/apps/235900/header.jpg?t=1447357695)
Transfer save files to sequel games
For RPG Maker 2000, 2003
-----------------------------------
This simple tutorial allows a save file transfer between RPG Maker 2k or 2k3 games that are linked together, such as sequels or chapters released separately.
This system allows you to create different games where the players can keep their experience levels, items, equipment, money and other forms of progress achieved in previous games when starting another one.
Transferring save files is done by opening the game's folder and copy/pasting a Save.lsd file to another game's folder.
Note that the Save.lsd files also feature numbers, such as Save01.lsd.
- - -
To code the save file transfer system you will need:
-One variable. Let's call it Game ID.
-A map where the player can save the game. Let's call it the Save Map.
Other requirements:
-This system only works if saving the game is initiated through an event, such as a save crystal the player steps on. It will not work when saving through the Menu.
-I would recommend that you fully complete a first game with this system included, copy/paste its folder in your RPG Maker Projects folder and edit the copy to make it your second game.
-Database settings should remain the same for all games in order for the system to work properly. For instance, all Items should be the same for all games.
-You should also use the same switches and variables for the story-related events of all games. That way it will be much easier to initialize them all when needed.
This might sound more complicated than it actually is. Don't worry.
- - -
Tutorial:
Make a map and call it the Save Map.
In this map, make an event called Check data transfer.
This event will check if the save file the player loads had been transferred from another game to this one, and initialize all of the current game's story-related switches and variables so it can be started anew while keeping past progression.
In this event's Preconditions box, check Variable.
Select a variable and call it Game ID.
Since we are coding the first game, select Not Equal to and 1 right underneath.
This means that our first game's ID is 1.
Select the Parallel Process trigger condition.
In the Event Commands box to the right, you want to initialize all of the story-related switches and variables of the game. In the example below I set Variable 0001 to zero to initialize whatever story-related scene it is assigned to (in the sample game provided below, I set it to the number of times you speak to the kids).
You might want to initialize other things, such as current party members, etc.
When you're done initializing, add a Teleport to the current game's party starting position.
- - -
We now have to code the event that allows the player to save the game.
In any map where the player is allowed to run this event (for instance a hallway hosting a save crystal before a boss fight), make an event called Save your game.
In the Event Commands box, set the variable called Game ID to 1 (since this is the first game).
Add a Memorize Location. Set a different variable for Map's ID, X location and Y location.
Add a Teleport to our previously-made Save Map.
Add an Open Save Menu.
Add a Recall to Location and select the variables for Map's ID, X location and Y location we just made.
Make sure you copy/paste this Save your game event in every map you want the player to be allowed to save the game.
- - -
When coding another game, Game no.2 for instance, you need to edit the event called Check data transfer in our Save Map, and the events called Save your Game.
In the Check data transfer event, select Not Equal to and 2 underneath our variable checked box.
This means that the second game's ID is 2.
In the Save your game events, set the variable called Game ID to 2.
Repeat for additional games.
- - -
Here is a downloadable sample project that includes this system.
Download link
To test it, play any of the two games for a while and step on the orb thing to save your game.
Exit the game and open its folder to copy/paste the Save.lsd file to the other game's folder.
Run the other game and load the transferred save file. You will start this other game anew while keeping character progression and possessions.
- Avee
For RPG Maker 2000, 2003
-----------------------------------
This simple tutorial allows a save file transfer between RPG Maker 2k or 2k3 games that are linked together, such as sequels or chapters released separately.
This system allows you to create different games where the players can keep their experience levels, items, equipment, money and other forms of progress achieved in previous games when starting another one.
Transferring save files is done by opening the game's folder and copy/pasting a Save.lsd file to another game's folder.
Note that the Save.lsd files also feature numbers, such as Save01.lsd.
- - -
To code the save file transfer system you will need:
-One variable. Let's call it Game ID.
-A map where the player can save the game. Let's call it the Save Map.
Other requirements:
-This system only works if saving the game is initiated through an event, such as a save crystal the player steps on. It will not work when saving through the Menu.
-I would recommend that you fully complete a first game with this system included, copy/paste its folder in your RPG Maker Projects folder and edit the copy to make it your second game.
-Database settings should remain the same for all games in order for the system to work properly. For instance, all Items should be the same for all games.
-You should also use the same switches and variables for the story-related events of all games. That way it will be much easier to initialize them all when needed.
This might sound more complicated than it actually is. Don't worry.
- - -
Tutorial:
Make a map and call it the Save Map.
In this map, make an event called Check data transfer.
This event will check if the save file the player loads had been transferred from another game to this one, and initialize all of the current game's story-related switches and variables so it can be started anew while keeping past progression.
In this event's Preconditions box, check Variable.
Select a variable and call it Game ID.
Since we are coding the first game, select Not Equal to and 1 right underneath.
This means that our first game's ID is 1.
Select the Parallel Process trigger condition.
In the Event Commands box to the right, you want to initialize all of the story-related switches and variables of the game. In the example below I set Variable 0001 to zero to initialize whatever story-related scene it is assigned to (in the sample game provided below, I set it to the number of times you speak to the kids).
You might want to initialize other things, such as current party members, etc.
When you're done initializing, add a Teleport to the current game's party starting position.
- - -
We now have to code the event that allows the player to save the game.
In any map where the player is allowed to run this event (for instance a hallway hosting a save crystal before a boss fight), make an event called Save your game.
In the Event Commands box, set the variable called Game ID to 1 (since this is the first game).
Add a Memorize Location. Set a different variable for Map's ID, X location and Y location.
Add a Teleport to our previously-made Save Map.
Add an Open Save Menu.
Add a Recall to Location and select the variables for Map's ID, X location and Y location we just made.
Make sure you copy/paste this Save your game event in every map you want the player to be allowed to save the game.
- - -
When coding another game, Game no.2 for instance, you need to edit the event called Check data transfer in our Save Map, and the events called Save your Game.
In the Check data transfer event, select Not Equal to and 2 underneath our variable checked box.
This means that the second game's ID is 2.
In the Save your game events, set the variable called Game ID to 2.
Repeat for additional games.
- - -
Here is a downloadable sample project that includes this system.
Download link
To test it, play any of the two games for a while and step on the orb thing to save your game.
Exit the game and open its folder to copy/paste the Save.lsd file to the other game's folder.
Run the other game and load the transferred save file. You will start this other game anew while keeping character progression and possessions.
- Avee
Rpg Maker Save Game Editor
03-10-2009, 01:41 PM
Rpg Maker Xp Free
I'm Not sure if this is right place to post this,sorry new and looked for right forum to post this in,and this one looked like right one,if its not sorry did not know and still new,but I'm having some trouble with the sprite sheets.
There a little big for what i want to do with them,and was wondering if its possible to use any of the sprites on this website for 'RPG Maker XP'.
As the ones on RPG Maker look different,i tried to edit some of the sheets on here to make them fit better but having no look doing so,it shows like the whole sheet on screen.
And it shows all of them moving at once like when i move around on the screen in RPG Maker Xp.I tried to make sheet smaller in MSpaint,but it deletes some of the sprites when trying to shrink or size down to a smaller size of sheet.I looked at alot of the sprites on here and it seemed like they were all different and would not work with the RPG Maker,but i thought maybe there was a way they could.
So i was hoping someone could Answer this question for me,and weather or not they will work for the RPG Maker XP.Also curious on how i can make sprites,my own sprites or sprites from pictures on web,but I'll post that question another time,just looking to get this problem fixed first so i can use sprites if possible.
Much Thanks for any help i can get with this.
There a little big for what i want to do with them,and was wondering if its possible to use any of the sprites on this website for 'RPG Maker XP'.
As the ones on RPG Maker look different,i tried to edit some of the sheets on here to make them fit better but having no look doing so,it shows like the whole sheet on screen.
And it shows all of them moving at once like when i move around on the screen in RPG Maker Xp.I tried to make sheet smaller in MSpaint,but it deletes some of the sprites when trying to shrink or size down to a smaller size of sheet.I looked at alot of the sprites on here and it seemed like they were all different and would not work with the RPG Maker,but i thought maybe there was a way they could.
So i was hoping someone could Answer this question for me,and weather or not they will work for the RPG Maker XP.Also curious on how i can make sprites,my own sprites or sprites from pictures on web,but I'll post that question another time,just looking to get this problem fixed first so i can use sprites if possible.
Much Thanks for any help i can get with this.